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Slightly Edgy Games is a new studio, but its first release, Toothless Smile, gives a pretty clear idea of where it wants to go. The game starts with the mechanic rather than treating the theme as the main attraction. A demon dentist, X-rays, fake teeth, and a basement prize feature all serve the gameplay instead of simply decorating it. That is the interesting bit. Can a mechanics-first approach become a recognisable studio identity, rather than just a good idea for one game?
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